MyDream is a Creator Community Game that allows you to create vast and exciting worlds in a wide variety of environments that you can fill with adventures!

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Latest News & Updates

MyDream Journal Entry

Greetings MyDream Journal Readers!

Last week we took a major step towards getting the new controls we’ve been working on out of the test environment and into gameplay. We can now use third person, flight, crouch, and free placement in development servers, which gets us one step closer to full support and functionality for both gamepad and keyboard + mouse users!

MyDream will be attending Siggraph 2015 in Los Angeles with the Media Indie Exchange! Find us at the MIX booth on the show floor next week. More details will be announced soon!
 
Come back next week for more news and updates!


Broadcast Schedule:
Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream

Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://www.twitch.tv/mydream

MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland hosts our community interaction focused show every Thursday at 2 PM PDT on http://www.twitch.tv/mydream


Follow MyDream everywhere:
Youtube: https://www.youtube.com/c/MyDreamGame
Twitch: http://www.twitch.tv/mydream
Twitter: https://www.twitter.com/mydream
Steam Community: http://steamcommunity.com/app/348860
Facebook: https://www.facebook.com/MyDream
Forums: http://mydream.vbulletin.net/
Reddit: http://www.reddit.com/r/MyDreamGame/
Dev Blog: http://blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

The past week we’ve been working on some great new features, including a more free building method! We’ve been putting in a way to unlock the target from the reticle in the middle of the screen, which will allow both first and third person players to place blocks by pointing to the target area with their mouse or right joystick!

We’ve been making great progress on home screen menus and navigation. The new home screen brings a fresh new look, better organization of the different features, and room for new features! Everything is also being designed with both mouse and gamepad in mind, and everything from login to gameplay will be set up for both control types.

Come back next week for more news and updates!


Broadcast Schedule:
Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream

Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://www.twitch.tv/mydream

MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland hosts our community interaction focused show every Thursday at 2 PM PDT on http://www.twitch.tv/mydream


Follow MyDream everywhere:
Youtube: https://www.youtube.com/c/MyDreamGame
Twitch: http://www.twitch.tv/mydream
Twitter: https://www.twitter.com/mydream
Steam Community: http://steamcommunity.com/app/348860
Facebook: https://www.facebook.com/MyDream
Forums: http://mydream.vbulletin.net/
Reddit: http://www.reddit.com/r/MyDreamGame/
Dev Blog: http://blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

The past week was full of progress, including more work on controls, animations, and voxel optimization.

Controls and camera features have been getting better and better. We’ve been trying out first and third person with the new character controller, and looking into additional camera and world interaction functionality. One feature we’ve been testing is having the camera angle raising and lowering while flying, in order to improve steering.

Character animations have been coming in at a steady pace. We have surface swimming, diving, horizontal + vertical ladder climbing, and horizontal + vertical rope/chain/ivy/pole climbing animated and ready to add to the character, along with some more flying and falling adjustments.

Our voxels are getting better and better, and now we’re doing fun testing exercises to see how they handle it. We’ve even tried throwing physics objects at the terrain, which is working really well! Level of details ranges and other parameters are still being fine-tuned, and the end result will be tuned for seamless performance.

Come back next week for more news and updates!


Broadcast Schedule:
Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream

Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://www.twitch.tv/mydream

MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland hosts our community interaction focused show every Thursday at 2 PM PDT on http://www.twitch.tv/mydream


Follow MyDream everywhere:
Youtube: https://www.youtube.com/c/MyDreamGame
Twitch: http://www.twitch.tv/mydream
Twitter: https://www.twitter.com/mydream
Steam Community: http://steamcommunity.com/app/348860
Facebook: https://www.facebook.com/MyDream
Forums: http://mydream.vbulletin.net/
Reddit: http://www.reddit.com/r/MyDreamGame/
Dev Blog: http://blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

We made some good progress last week, getting further on putting the new UI together, new swimming animations, more trees, and all with only a slight pause to install the Unity 5.1.1 update!

We’ve been making steady progress on the UI redesign. Beyond supporting all the current features we have for both gamepad and mouse users, we’re laying the foundations for all the features we will support for launch, and extensibility to support post-launch features as we get to them.

We’ve added the assets for our new SpeedTree trees, which were worked on during some previous Art Corner episodes. These efficient new trees will replace our current trees with better performance, better looks, and states of aging! This will also get us closer to resolving the long-standing issue where some trees may not be harvested.

If you have any suggestions for features that you’d like to see in MyDream, please don’t hesitate to post on our forums at http://mydream.vbulletin.net/ and we’ll see what we can do.

Come back next week for more news and updates!


Broadcast Schedule:
Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday 6/16 at 2 PM PDT on http://www.twitch.tv/mydream

Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://www.twitch.tv/mydream

MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland hosts our community interaction focused show every Thursday at 2 PM PDT on http://www.twitch.tv/mydream


Follow MyDream everywhere:
Youtube: https://www.youtube.com/c/MyDreamGame
Twitch: http://www.twitch.tv/mydream
Twitter: https://www.twitter.com/mydream
Steam Community: http://steamcommunity.com/app/348860
Facebook: https://www.facebook.com/MyDream
Forums: http://mydream.vbulletin.net/
Reddit: http://www.reddit.com/r/MyDreamGame/
Dev Blog: http://blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

We hope that everyone had a great weekend!

Last week we continued our progress on gamepad support, including an in-office demo where we demonstrated gamepad login and the state of the controller test environment. This also includes some of the new UI art and features we’ve been working on!

We’ve been making more progress on the code side of things as well. We are continually making progress on the voxel engine optimization, which will hopefully be finalized by the end of August if not sooner! We’ve also got a fix in place for the block and terrain pickup issues where they are not being added to the inventory.

Come back next week for more news and updates!


Broadcast Schedule:

Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream
(Note: Coding Corner may be filled in by Art Corner this week!)

Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://www.twitch.tv/mydream

MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland hosts our community interaction focused show every Thursday at 2 PM PDT on http://www.twitch.tv/mydream


Follow MyDream everywhere:
Youtube: https://www.youtube.com/c/MyDreamGame
Twitch: http://www.twitch.tv/mydream
Twitter: https://www.twitter.com/mydream
Steam Community: http://steamcommunity.com/app/348860
Facebook: https://www.facebook.com/MyDream
Forums: http://mydream.vbulletin.net/
Reddit: http://www.reddit.com/r/MyDreamGame/
Dev Blog: http://blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

This has been an exciting week for MyDream. We’ve recently added Dan Mueller from JUDOBABY INC. to the MyDream development team, where his background and expertise will help us refine our plans going forward towards both launch and post-launch development! Welcome to the team, Dan!

We’ve been working hard on a few particular features recently, and we’ll probably be working on these tasks along with others for the next few weeks. It may be a little while before we release our next update, but it will be pretty amazing when we deliver it!

Progress on our voxel engine optimization is ongoing and making great progress. We’ve been able to see an entire 64 cubic kilometer terrain space render merely on a single CPU thread at a playable framerate in an uncompiled environment, which is nothing short of amazing. When this workload is distributed to multiple threads and the GPU gets involved, performance should be both smoother and more seamless than ever!

Trees and bushes are being remade with SpeedTree to improve both the beauty and performance of any landscape where they appear, and we’ll be using SpeedTree to create even more organic life to populate the Dream Worlds and all their regions.

We’ve been making great progress on our new character controller. Currently we have an internal test build which allows us to rapidly modify the attributes of the character, which will allow us to fine-tune the default and maximum ranges for things like movement speed, jump height, and more. This test build is also being used to try out Gamepad integration and third-person camera features, which will further allow players to customize their gameplay experience in MyDream!

Come back next week for more news and updates!


Broadcast Schedule:
Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream

Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://www.twitch.tv/mydream

MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland hosts our community interaction focused show every Thursday at 2 PM PDT on http://www.twitch.tv/mydream


Follow MyDream everywhere:
Youtube: https://www.youtube.com/c/MyDreamGame
Twitch: http://www.twitch.tv/mydream
Twitter: https://www.twitter.com/mydream
Steam Community: http://steamcommunity.com/app/348860
Facebook: https://www.facebook.com/MyDream
Forums: http://mydream.vbulletin.net/
Reddit: http://www.reddit.com/r/MyDreamGame/
Dev Blog: http://blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

Happy week of E3! We have some great news this week, and a lot of progress is being made.

We are starting the final preparations for wrapping up the voxel engine overhaul, which may be making its way in over the next few weeks, and with it we’re starting to put more emphasis on things which will come shortly after like replacing the trees. Scott “TapCrush” Scherrer is working on some fancy new trees and bushes using SpeedTree, which will replace our old trees with updated looks and performance improvements anywhere trees are densely packed. Some of this work was shown off in Episode 5 of the Art Corner show.

We’ve got a new show started on the MyDream Twitch and YouTube channels - Chris Garcia started up Episode 1 of MyDream Coding Hour last Tuesday at 2 PM Pacific to show off some work on the Character Controller, and will be continuing to do more development shows the same time every week. More character controller work was continued during episode 6 of the Art Corner show, with new animations for movements in all four directions. We’re very excited to get the new controls in place for everyone to use!  

Come back next week for more news and updates!


Broadcast Schedule:

Coding Hour w/ Chris Garcia
Gameplay engineer Chris Garcia hosts our live development broadcasts
every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream

Art Corner w/ TapCrush
Art Director Scott “TapCrush” Scherrer hosts our art-focused show
every Wednesday at 2 PM PDT on http://www.twitch.tv/mydream

MyDream Community Show
Community Manager Reese “Legendary Neurotoxin” Holland hosts our community interaction focused show every Thursday at 2 PM PDT on http://www.twitch.tv/mydream


Follow MyDream everywhere!
Twitter: twitter.com/mydream
Facebook: facebook.com/MyDream
Twitch: twitch.tv/mydream
Forums: mydream.vbulletin.net/
Steam Community: steamcommunity.com/app/348860
Reddit: reddit.com/r/MyDreamGame/
Dev Blog: blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

This week we’ve been working both behind-the-scenes and live on Twitch! Scott “TapCrush” Scherrer has completed the first object made during the Art Corner show - a brand new Lamp - which will be making its way into MyDream fairly soon! He’ll also be working on making a new time-lapse video of the process for a more condensed look at how it was made.

We’ve also been making quite a bit of progress with character controller upgrades, including more considerations for Gamepad support. We’re getting ready to do a balancing pass on movement, along with adding new mobility features like crouching down to under 1 unit so 1x1x1 sized spaces can be accessed!

Progress on the voxel engine optimizations are continuing at a steady pace. This will not only make MyDream run far smoother and faster than ever before, but will also pave the way for later features like enhanced AI and fluid pathing, as well as allowing more precise terrain edits than what is currently possible.  

Come back next week for more news and updates!

Broadcast Schedule:
MyDream Development Show -We’re starting another new show  focused on programming and design, hosted by Chris Garcia, on Tuesday 6/16 at 2 PM PDT on http://www.twitch.tv/mydream

Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on on http://www.twitch.tv/mydream

MyDream Community Show will be off this Thursday, but come by anyway as we may have an extra Art Corner show!

Follow MyDream everywhere!
Twitter: twitter.com/mydream
Facebook: facebook.com/MyDream
Twitch: twitch.tv/mydream
Forums: mydream.vbulletin.net/
Steam Community: steamcommunity.com/app/348860
Reddit: reddit.com/r/MyDreamGame/
Dev Blog: blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

It’s been a bit since the last update, and we have some great news about what we’ve been up to!

Update 0.8.8.11 is live, bringing with it some more optimizations, newly-retextured blocks, more automagic block functionality, and some other fixes and fine tuning! We did have some unforeseen delays with this update, but going forward we should be updating more regularly. We still have a couple lingering issues with the player avatar animations and Crystal Rock creatures desire to explore, which will either be fixed in a hotfix or in the next update.

Art Corner with our Art Director, Scott “TapCrush” Scherrer is doing a new art-focused show every Wednesday at 2 PM PDT on our Twitch Channel (linked below)! 

Behind the scenes, we’re working on some exciting features and optimizations. We’re progressively closing in on some major voxel optimizations that are looking better every week. We’ve been working on adding more features towards supporting gamepads and third person camera mode. We’re also continuing to work on a full overhaul of the menus and user interface to prepare for features we’ll be adding later on!

Come back next week for more news and updates!

Follow MyDream everywhere!
Twitter: twitter.com/mydream
Facebook: https://www.facebook.com/MyDream
Twitch: http://www.twitch.tv/mydream
Forums: http://mydream.vbulletin.net/
Steam Community: http://steamcommunity.com/app/348860
Reddit: http://www.reddit.com/r/MyDreamGame/
Dev Blog: http://blog.mydreaminteractive.com/
Website: http://mydreaminteractive.com/

Version 0.8.8.11 Update Notes

- wood, plaster, red brick and gray brick blocks have new automagic functionality
​- wood, plaster, red brick and gray brick steps, columns and ramps are retextured
- wood spike block, dart shooter, and crumble block are retexturedred brick spike block, dart shooter, and crumble block are retextured
- wood spike block, dart shooter, and crumble block are retexturedstone, wood & castle signs retextured
- steel blocks, columns, steps and ramps are reflective now
- glass blocks, ramps, steps, columns, windows, framed windows and glass doors are all updated with a new clear/reflective glass material.
- torch retextured
- the blurry stars during sunrise have been fixed
- notifications popups added
- added signup notification for first time installers
- refactored login screen
- refactored offline worlds list
- refactored create account screen
- refactored password recovery screen
- refactored credits screen
- refactored colored blocks
- animation has been removed from the ‘other players’ avatar. This is temporary as we upgrade the player controllers
- removed the test water item. Ice block is back to normal now.
- water test functionality will be included with a new item later on.

MyDream Journal Entry

Greetings MyDream Journal Readers!

We’ve been working hard on some key features, and we’re looking to release a new public build with some of them very soon!

The next update should be coming within the next week. This will include more automagic blocks, light sources attracting to nearby surfaces, lighting updates, and some terrain rendering optimizations!

Speaking of which, we’re making some further progress into voxel terrain rendering optimization behind the scenes, and these improvements should vastly improve performance while resolving some annoying visual oddities. We’ve also been making progress on a full overhaul of the UI, which will be extensible to support gamepads and touchscreen devices. In fact, we’ve successfully logged in with the new UI using a gamepad!

Come back next week for more news and updates!

Follow MyDream everywhere!
Twitter: twitter.com/mydream
Facebook: facebook.com/MyDream
Twitch: twitch.tv/mydream
Forums: mydream.vbulletin.net/
Steam Community: steamcommunity.com/app/348860
Reddit: reddit.com/r/MyDreamGame/
Dev Blog: blog.mydreaminteractive.com/

MyDream Journal Entry

Greetings MyDream Journal Readers!

We just have a couple small updates this week. We’ve been working on more behind-the-scenes stuff this week that will let us do much more with the menus and UI for MyDream, along with some adjustments to the lighting system to take full advantage of Unity’s lighting and shader systems!

Automagic functionality is being added to Wood, Red Brick, and Grey brick materials. Recent automagic blocks are also being reworked and fine tuned, and spike trap / dark shooter / crumble blocks will be updated to match the new designs!

See you next time for more news and updates!!

MyDream Journal Entry

Greetings MyDream Journal Readers,
We’ve recently released our latest update (0.8.7.12) and it brings some great new stuff with it! For the full details, check out the recent Update Notes to see what else we’ve added and fixed.

Two new terrain brushes have been added to MyDream! These can be accessed when a Terrain material is selected and provide new ways to work with the terrain:

 - Use [T] to access the Terrain Healing brush. This allows altered terrain to be restored to its natural contour, which is perfect for undoing mistakes and creating perfectly-hidden underground features!

 - Use [G] to access the Terrain Smoothing brush. This averages the highs and lows across a small area to flatten it out, which is great for taking a rough spot in the world and making it flatter to accommodate building in the area.

We’ve also been making progress on the Automagic Castle blocks, as well as introducing the new Automagic Stone blocks. Along with the blocks, we have revamped the textures for the stairs, ramps, and columns of these materials for a more consistent look.

See you next week for more updates!

Version 0.8.7.12 Update Notes

- Alternate terrain brushes added! While a terrain material is selected on the hotbar (any material that arms the drill): hold [T] to heal/restore the terrain surface, and hold [G] to smooth the terrain.

- Additional functionality has been added to the Lantern: press [L] to cycle between low, medium, and high intensity, or to turn it off altogether.

- all crafting recipes are now able to be crafted

- tweaked the item preview hologram material so it is more transparent
- smoothed out the grass shader
- repainted the shrub texture

- stone block has new automagic functionality
- stone block, steps, columns and ramps are retextured
- castle block, steps, columns and ramps are retextured

- all glass windows shaders have been condensed to have the same look (though they are currently semi-transparent, will fix that soon)
- material upgraded on the recharge stand, charging stand, regeneration stand, quest markers and permission stand
- upgraded the bump map for dark metal items

MyDream Journal Entry

Greetings MyDream Journal Readers! 

We’ve been making some good progress this week, including new terrain features and more automagic blocks! We’re also shifting the schedule of the MyDream Community Show to start at 2 PM Pacific on Thursdays at twitch.tv/mydream

We’ve started testing two new ways to manipulate terrain: Healing and Smoothing.
- Healing provides the ability to restore the contour of the terrain to an unaltered state, which is useful for repairing mistaken edits or creating natural covering over a handmade cavern.
- Smoothing will additively apply terrain in a more evenly-distributed pattern across a larger space. This helps with making smoother and flatter surfaces when manipulating terrain.

We’re also working on new Automagic Stone blocks! Similar to how it works with Castle blocks, the Stone blocks will have different patterning along both the tops and the sides. There’s also a fancy new pattern that will be coming with the new Stone blocks, so be on the lookout for those in the next update!

See you next week for more news and updates!

MyDream Journal Entry

Greetings MyDream Journal Readers! 

We’ve recently released an update with new features worth mentioning! 

More automagic construction has been added! Castle blocks, windows, and steel fences are now making more seamless and intelligent connections. More upgrades to this system will be coming in soon!

Further rendering optimizations have been included to improve performance! Reducing viewing distance and / or resolution can further improve performance. 

Alien worlds are now available to create! These worlds have a very dynamic appearance that is unlike anything else we’ve released.

Some changes have been made to lighting, along with the addition of fog to help hide terrain and objects in the distance that are still rendering.

We also released a hotfix for the terrain in Water Test Worlds, and introduced a variable lantern along with it. Press “L” to cycle through the variable lighting! 

Full update notes can be found on the previous post.

See you next week for more news and updates!

Update Notes – 0.8.5.25

Warning: some terrain fall-through issues have been occurring. Use /home or go to a Quest Start Point from the Inventory menu to return to safe ground !

Warning: terrain is missing from Water Test World type worlds for the moment 

-fixed interact bug with scrolls 
-re-enabled fullscreen as a settings option 
-fixed ladder climbing / flying bug 
-fixed bug where players would only be able to climb with W and S (up-arrow and down-arrow enabled) 
-fixed bug with multiple worlds being listed repeatedly in world search 
-added a first implementation of new crafting system 
-updated crafting recipes for all items 
-added new material types in crafting 
-steel fences have new automagic functionality (like the wood fences) 
-windows and framed windows have new automagic functionality 
-castle block has new automagic functionality 
-increased the speed of the glove transition between inventory and drill modes 
-in-game lighting upgraded to Unity5’s Enlighten technology 
-stone, wood, asphalt and brick materials upgraded to Physically Based Rendering (PBR) shaders! 
-forests now work properly and immediately for all view distances 
-improved forest performance 
-redwoods display visible axe marks 
-faster terrain generation assisted by the gpu on windows machines 
-adjusted terrain view distances (work in progress) 
-item view distance now matches terrain view distance 
-additional improvements to terrain and item environmental lighting 
-adaptive fogging outdoors (fixes some earlier fogging issues) 
-adaptive fogging specific to caves 
-improved lantern lighting (work in progress) 
-fixed flora shading issues 
-fixed flora wind interaction on windows machines 
-fixed high quality graphical artifacts 
-fixed some terrain shading artifacts 
-fixed distorted music playback

MyDream Journal Entry

Greetings MyDream Journal Readers!

We have a little bit of new this week, and a few giveaways going on!

First off, we participated in this week’s Free Key Fridays giveaway with some of our friends from The MIX at SXSW! Check out Free Key Fridays here: http://freekeyfridays.net/

Second, we have a great review from Alpha Beta Gamer that covers a lot of the major points and features for MyDream, along with a key giveaway! Check it out here: http://www.alphabetagamer.com/mydream-beta-key-giveaway-steam/

We’re still running our giveaway campaign for 2,500 Youtube subscribers by 4/10/15! Details can be found here: http://mydream.vbulletin.net/forum/main-forum/336-giveaway-campaign-youtube-subscribers

The next MyDream update (scheduled for early next week) has some cool new features coming in!
Wood, Stone, and Brick material have received an overhaul on their appearances, and should look much better now.

Castle blocks will now have Automagic connections which will alter their appearance based on the context of nearby blocks. The result is both an improvement to the appearance and some additional rendering optimizations!

Windows and Steel Fence are also getting automagic upgrades, which will allow for seamless windows and fences as large as you’d like!

Be sure to check back next week for more news!

MyDream Journal Entry

Greetings MyDream Journal Readers!

We’re back from our GDC + PAX East + SXSW convention tour, thank you to everybody who stopped by and checked out MyDream! 

Its been a little while since the last journal update, and we have plenty to talk about, including a Giveaway Campaign, New World Types, Placement Preview updates, early Dynamic Water testing, Item Placement preview upgrades, and Tech upgrades!


YouTube Giveaway Campaign

To help us share more about the game with more players, we’re working on building up our YouTube channel. We’re looking to hit at least 2500 YouTube Subscribers by April 10th, and we’ll be giving out a minimum of 100 Steam Early Access Keys if we reach our goal! Spread the word, tell your friends and family about it: http://mydream.vbulletin.net/forum/main-forum/336-giveaway-campaign-youtube-subscribers


A Whole New World (or two)

We’ve added a few new World types to MyDream and we’ve opened up access to most of the worlds we already had around worlds. We understand that they aren’t very clearly labeled, so to help with this we’ve got a list of the different world types below to detail what the worlds are all about!

  –  *NEW* –Dream World - This world has some features for all the biomes we’ve got, along with dynamic and fantastical terrain generation to make for a truly otherworldly experience!
  –  *NEW* Water Test World - This is a modified Flatlands world with one fancy new feature, which is the ability to generate water by placing an Ice Block in the world! This is still in a very early state, as we haven’t fully implemented the system, but the very basics of water are now available to play with.
  –  Megaworld and Class M - Megaworld is what the Mountain type world used to be, and will have similar properties and characteristics to previous worlds made as Mountains type. Class M is essentially a Megaworld without any trees, which allow it to perform far more effectively on all systems.
  –  Alpha 002 - This is the equivalent of what used to be Desert type worlds. Flatlands with some rocky formations protruding out of the ground, along with some grassy patches, which adds some intrigue to the area without much effect on performance.
  –  Grass 004 - This is the equivalent of the Grasslands type world. If you haven’t seen it yet, we have new grass in the game and it looks pretty sweet!
  –  Flats 2 - This is the equivalent of the Flatlands type world. Flatlands has the highest performance of all the world types, and is ideal for low-end systems.
  –  Oasis 2, Oasis Simple, and Oasis High - Oasis worlds have been split up a bit. Oasis 2 is more of the original Oasis-type world, including caves and caverns that had recently been removed for performance. The Oasis Simple type world is the result of that adjustment, and has similar surface features but without the caves in the world, and performs the best of the Oasis type worlds. Oasis High is a taller version of the Oasis world type which also has caves to it.
  –  *WARNING* Alpha 001 & Grass World 3 are deprecated world types. It is highly recommended to not use the world types to try to create a world. We’ll be removing access to these in the next update.


Intuitive Placement Previews

We’ve added some new features to the Item Previews! Objects with a directional consideration (like the movement arc for Doors or targeting direction of a Dragon Turret) now have an arrow indicating how they’ll be oriented when they are placed in the world. All previews work with F and R (Flip and Rotate) to further assist the placement process. Additionally we’ve recolored the placement objects accordingly: Most blocks and objects are cyan, traps are magenta, doors are blue, plants are green, and Light Orbs are the color they emit.


Tech Upgrades

In order to keep making progress with MyDream in adding features and improving performance, we’ve made a massive tech leap. We’ve gone from using DirectX 9 to DirectX 11, and switched the project over from Unity 4 to Unity 5! This is mostly invisible to users with a computer configured for DX11 or higher, aside from the already-noticeable performance improvements.

That’s it for this week!

MyDream Journal Entry

Welcome MyDream Journal Readers,

We have some neat stuff going on! We’re excited to be showing off MyDream at GDC and PAX East next week, and we’re running a small YouTube subscriber giveaway!

--PAX EAST AND GDC--

We’ll be on tour next week, as we’ll be at both GDC and PAX East this year! We’re excited to run demos at both events for attendees to check out, as well as being able to answer any questions about MyDream. Please come by and visit if you’ll be attending them!

At GDC Play 2015, we’ll be at Booth PL611

At PAX East we’ll be at Booth 11164


--YOUTUBE--

We’ve started getting more active on YouTube, and we’re excited to get more subscribers. In fact, we’ll be doing a MyDream subscriber giveaway as soon as we reach 500!! A MyDream product key will be handed out to each of the 10 winners for this event. In order to enter:

 1) Subscribe to the MyDream Youtube Channel here: https://www.youtube.com/channel/UC4muHQl9BvbNYJ9iYMrsjgw

 2) Watch our trailer here, leave a comment, and give it a thumbs up: https://www.youtube.com/watch?v=6_KpkLhHakg

 3) We’ll be compiling a list of subscribers who left comments and roll the giveaways as soon as we can when we’ve reached 500 subscribers! Winners will be contacted through YouTube direct message (you’ll need a G+ account to receive a message).


See you next week for more MyDream Journal updates!

MyDream at PAX East and GDC

Greetings MyDream Community!

We’re excited to see everyone at both GDC and PAX East this year!! We’re excited to run demos at both events for attendees to check out, as well as being able to interact with the team and ask us questions about MyDream!

At PAX East we’ll be at Booth 11164

At GDC Play 2015, we’ll be at Booth PL611

We’ll see you there!!

MyDream Journal Entry

Welcome MyDream Journal Readers,

We’ve made it to Steam!! Today marks the Early Access launch of MyDream on Steam, which can be found here: http://store.steampowered.com/app/348860/

We’ll be doing some Q&A and building with the community this Thursday from 12 to 1 PM PST on twitch.tv/mydream for Episode 3 of the MyDream Community Show! 

We’ve emailed out keys to all preorders and $10+ Kickstarter backers! Thank you all very much! To activate MyDream using a Product Key on Steam:

- Login to the Steam desktop client with your Steam account. [Steam accounts are free to create if you do not have one already.]
- Access the Games tab on the toolbar at the top of the client, and select “Activate a Product on Steam.”
- Confirm the prompts in the Product Activation window until it brings you to the area where you can enter a Product Key. Use the key that was sent to your email exactly as it was provided, then click Next to begin the installation process!

We are extremely excited to see more builders and adventurers joining us on Steam! For all the new and past users coming into MyDream for the first time, here are some tips and notes for getting started:

– If you logged into MyDream in the past, be sure to use your previous login information, as the account will be permanently linked to your Steam account.
- The Tutorial may have some missing blocks in the floor on Medium or High graphics settings, but this has no impact on the ability to complete the tutorial.
- If you have any trouble or weirdness with MyDream, it is advised to exit the game and launch it again.
- Currently Flatlands and Grasslands perform the smoothest - we’re working hard on performance optimizations for the other world types.
- In-game chat is currently not enabled. We know what the problem is and we’re working on it.

See you next week for more MyDream Journal updates!

- LegendaryNeurotoxin

MyDream Journal Entry 

Welcome MyDream Journal Readers,

This is a truly exciting time for MyDream! We’ve been mentioned among the great games of 2015 by Gamasutra, we’ve started our new MyDream Community Show, and we’re truly excited to be launching Early Access on Steam!

Gamasutra posted the “Best In Play” winners for GDC Play 2015 yesterday, and among the winners and honorable mentions is MyDream! We’re honored to share company with the amazing upcoming games for this year, and very excited to show it off to attendees at both GDC! The Gamasutra article is available here: gamasutra.com/view/news/23628..._Play_2015.php

We aired the very first episode of the MyDream Community Show yesterday, where we showed off some basic building, quest-making, trap-setting, along with a visit to Reverend Kremchek’s Neighborhood! That video is available here: youtube.com/watch?v=krWx9Tfpm-c

Be sure to tune in every Thursday from 12 to 1 PM PST on twitch.tv/mydream for more broadcasts in the future!

We’re really excited to begin Early Access on Steam on Friday, February 20th, just a week away! This comes with some new features like the Item Stand, some bug fixes that should make building and playing a bit easier, a newly improved Tutorial, and more! We’ll also be releasing a new cinematic trailer to accompany the Steam store page when it is up! 

See you next week for more MyDream Journal updates!

GDC Play 2015 Has Awarded Us an Honorable Mention in Their “Best in Play” Competition this year!
We have entered into the Independent Games Festival 2015!

The 17th Annual Independent Games  (IGF) Festival is approaching. MyDream is an entrant into their Main Competition this year and ‘comp is high’! 

You can also cast your vote for us in the 2015 IGF Audience Award now! The winner will be announced at GDC 2015!

GAME GUIDE

Shape The World

MyDream lets you shape the terrain of the world!  Blast into the earth itself to mold it to your liking or add some terrain into the world to vary up your landscape.  Set your Power Glove to low to make small, precise edits - or crank it up and do some major remodeling!

Construct

Place items right into the world, wherever you like.  There’s lots of options to choose from so let your imagination run wild!  Build structures and compliment them with some fun interactive items.  Traps are good for making people watch their step, or perhaps you’re just feeling a little devious?

Make Adventures

Make quests, create geo-caches, hide treasures, create an interactive story, and send visitors to your world on an experience they won’t soon forget!  Making fun adventures in your world is as easy as having an idea and dropping items.  We give you the tools, let your creativity do the rest!

Explore

Be a part of the community and see what others are creating.  Join any world, any time.  We make it as easy as possible for you to get where you want to go.  Choose a world and off you go into the unknown.  Don’t worry though, we’ll have suggestions on things you might want to see!

Ratings

Played in a world you really liked?  Well then give it a rating!  You can rate a world from 1-5 stars and we track every rating a world has ever received to give it a total rating.  Top rated worlds will appear in the Home Screen of the game and the best of the best will even be Featured in the game!

Level Up

MyDream features two leveling categories: Builder and Explorer.  Builders level up by creating worlds and having other players rate them.  Explorers level up by going on adventures throughout the game.  Builder and Explorer level independently of each other and have their own playstyle-specific rewards!